On R3 every road pays in one currency: honor. You earn it by fighting — in the arena, against the uniques, on the trade roads — and you spend it on what makes you stronger. No stones, no pearls, no coins.
| Arena | Result |
|---|---|
| Last Man Standing | 1st +20 · 2nd–3rd +12 · 4th +8, plus kills |
| Deathmatch | 1st +25 · 2nd–3rd +14 · 4th +9, plus kills |
| Party 2v2 / 4v4 / 8v8 | win 15 / ~30 / ~38 |
| Battle Arena | win 35 · loss 8 · draw 15 |
Bigger solo matches pay more: +10% for every full 8 players above 8. The full table.
From 55 honor for Tiger Girl to 1,200 for the Awakening Death Bone. Up to four parties are paid by the damage they did, equally inside each party. Every boss.
Uniques also drop Elements of Destruction (25 to 120 per kill) and Sabakun's jewels on the ground.
Every good costs 1 honor and pays 1.51 to 6.64 honor in another town — the farther, the more. A good the selling town's workshop needs pays up to 1.5×. Once a day the first load is free.
Escorts earn 30% of every sale they guard, on top of the trader's pay. Every sale also pays 350,000 EXP per honor — about 35 million for a full five-star run.
The Stolen Goods Dealer in Thief Town pays back the 1 honor stake of every stolen good plus 60% of its average city route — up to ×1.5 more when the den forge needs it. Goods from a trader's free daily load pay nothing — that gift can't be farmed.
Elements of Destruction at the R3 Store in Hotan (from the town workshops) and at the Stolen Goods Dealer (from the den forge). Ctrl+Click buys up to 100 at once — as long as the shelf has them.
At the Arena Item Manager: scrolls, potions and summon flowers. Now also the Premium Gear Lucky Powder for your Devil/Angel Spirit, 1 honor.
The honor you hold sets your Honor Rank at the Storage Keeper — Copper, Silver, Gold or Crown — and its buff, kept through death and teleport.
Justice, Protection, Charge and Courage — up to +10% damage — count the honor you earn this month, in the arena and against the uniques.
Unspent honor resets on the 1st of every month. The game reminds you on the 15th and on the last day.
The Bandit Den Return Scroll costs 1 honor at every Smuggler — the way home with your loot.
Elements of Destruction aren't printed — they're made. Every town has a workshop that needs four goods from far-away towns. Traders deliver them, the workshop turns them into Elements, and the Elements go on the shelf for everyone to buy.
| Workshop | Needs (and where they come from) |
|---|---|
| Jangan | Azure Reagent (Samarkand), Coral Binding Dust, Pearl Essence (Constantinople), Sacred Incense Resin (Alexandria) |
| Donwhang | Spice Flux Powder (Samarkand), Coral Binding Dust, Pearl Essence (Constantinople), Marble Casting Mould (Alexandria) |
| Hotan | Celadon Crucible (Jangan), Coral Binding Dust, Pearl Essence (Constantinople), Marble Casting Mould (Alexandria) |
| Samarkand | Silk Filter Cloth, Celadon Crucible (Jangan), Iron Smelting Tongs (Donwhang), Sacred Incense Resin (Alexandria) |
| Constantinople | Silk Filter Cloth (Jangan), Leather Forge Bellows (Donwhang), Jade Catalyst, Crystal Focusing Lens (Hotan) |
| Alexandria | Celadon Crucible (Jangan), Leather Forge Bellows (Donwhang), Jade Catalyst (Hotan), Spice Flux Powder (Samarkand) |
The shelves started empty with the update: every Element in the R3 Store and at the den was made from goods the players delivered.
Short hops never feed a workshop: Constantinople–Alexandria, Jangan–Donwhang, Donwhang–Hotan and Hotan–Samarkand goods only pay their route.
A good the workshop needs pays its route ×1.0 to ×1.5: the shorter that good is in the workshop compared with its other three, the more it pays. A balanced workshop pays ×1.0.
Example: Hotan holds 50 Celadon Crucibles and 400 of each other good — a Jangan Crucible sold in Hotan pays 3.02 × 1.44 = 4.35 honor.
The panel beside every merchant shows each workshop's needs and its demand, and your caravan's panel tells you where your load sells best.
| Elements on the shelf | Elements per set | Speed |
|---|---|---|
| 15,000 or more | ×1 | ×1 |
| below 15,000 | ×2 | ×1.5 |
| below 10,000 | ×3 | ×2 |
| below 5,000 | ×4 | ×2.5 |
A full shelf (20,000) pauses the workshops. The R3 Store's market table shows every town producing, idle or paused.
| Craft | Needs | Success |
|---|---|---|
| Advanced Element | 10 Elements | 20% |
| Supreme Element | 3 Advanced | 20% |
The official recipes, at the grocery NPCs' crafting window (recipes 100M and 500M gold). Elements stay 10 minutes on the ground when dropped.
Reinforces your Spirit in the alchemy window. Every unique drops it — about 80% as many as its Elements — and it stacks to 1,000.
Lucky powders help, including the new Premium Gear Lucky Powder from the Honor Points shop.
We log every honor, Element and goods movement from day one, so the economy is tuned from real numbers, not guesses.